
- #How to uninstall visual studio tools for unity how to
- #How to uninstall visual studio tools for unity install
- #How to uninstall visual studio tools for unity code
#How to uninstall visual studio tools for unity install
See NuGet Setup.Īlternately, install using the MR Feature Tool and have dependencies installation handled for you. It is missing the FrozenWorld.Engine DLL. Missing 'FrozenWorld' namespaceĮrrors like the following (usually a lot):Īssets\WorldLocking.Engine\Plugin.cs(10,37): error CS0234: The type or namespace name 'FrozenWorld' does not exist in the namespace 'Microsoft.MixedReality' (are you missing an assembly reference?)

Uninstall and re-install the latest FrozenWorld.Engine package. NuGet > Manage NuGet Packages > Installed This has been seen from the Frozen World Engine dll. That usually means an exception is being repeatedly generated. If you see a framerate drop after adding World Locking Tools to your application, check your Unity logs. (An exception is that the visualizations will eventually drag down your framerate after many anchors have been created, but the visualizers are just for diagnostics, not for shipping with your application.) World Locking Tools should have no discernable impact on your framerate. If you want to force the project to run under DirectX 11, select Command Arguments and type -force-d3d11.įor instructions on setting up Visual Studio, see the Microsoft documentation: Install Visual Studio.įor instructions on setting up and using Visual Studio’s graphics debugging tools, see the Microsoft documentation: Visual Studio Graphics Diagnostics.Annoying issues will be noted here.In the Command field, replace $(TargetPath) with the path to your Windows Standalone application (for example, C:\MyApp\MyApp.exe).Go to Project > Properties > Configuration Properties > Debugging.More info See in Glossary > Visual C++ > Empty Project. A project stores all of the files that are related to a game, such as the asset and Scene files. Go to File > New > Project In Unity, you use a project to design and develop a game.More info See in Glossary, Unity generates a Visual Studio project for you. If you build your application for Universal Windows Platform An IAP feature that supports Microsoft’s In App Purchase simulator, which allows you to test IAP purchase flows on devices before publishing your application. If you build your application for Windows Standalone, you must create a placeholder Visual Studio project. For more information on this pragma directive, see Shader compilation: pragma directives.Ĭreating a placeholder Visual Studio project for Windows Standalone
#How to uninstall visual studio tools for unity code
Remove it from your shader code before you make a final build.

Warning: This pragma directive can negatively affect performance. To do that, insert the #pragma enable_d3d11_debug_symbols directive into the source code of each shader that you want to debug. To debug shaders, you must compile them with debug symbols included. For information on using PIX on Windows with Unity, see Debugging shaders using PIX. Note: If you are using DirectX 12, Microsoft recommends that you use PIX to debug shaders instead of Visual Studio.
#How to uninstall visual studio tools for unity how to
This page contains information on how to do this.

More info See in Glossary in a Unity application on Windows platforms using DirectX 11 or 12. You can use Visual Studio to debug shaders A program that runs on the GPU.
